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Envelop VR Brings in New Business Development VP

February 22, 2016

Virtual reality (VR)'s comeback as a technology may have been a long time in the making, but now, it's starting to gain a foothold as the powerful display system we all kind of thought it could be. Envelop VR is making a particular push toward getting enterprise users into immersive computing operations, and has recently made a new roster move designed to get more users into the fray.

Envelop VR recently hired Jeff Hansen to serve as its new vice president of business development. With Hansen in the fold, he'll be tasked with bringing immersive computing to those enterprise users, showing them how Envelop VR tools can improve work flow, data visualization, and even collaborative product development. Hansen has over 20 years in bringing products to market, so he'll likely prove a good choice to help Envelop VR do just that.

Envelop's biggest product so far is the Envelop Virtual Environment (EVE), a system that allows currently existing applications—as well as VR-specific applications—to be presented in a more immersive fashion. Users can continue to use a computer for its standard functions while in a VR environment, allowing data like blueprints or concept drawings to be handled in a three-dimensional format. Potential issues with these items, therefore, can be spotted even at that early stage. Since it's a virtual environment, it can also allow other applications and data sources to be brought in while interacting with certain items, meaning that analysis can be improved on both real-time and cross-analysis levels.

“Envelop’s software allows enterprise companies to seamlessly transition into virtual reality because it gives them the platform to use their current computing functionalities and existing applications, but with the additional benefits that will allow those tools and data sources to perform at an optimum level,” said AMD's corporate vice president of content and alliances for the Radeon Technology Group, Roy Taylor. “This will significantly help solve a number of workflow and business challenges for a number of companies in a variety of industries.”

It's easy to dismiss VR as just a gaming platform. The technology has long since advanced, of course, and now we're left with VR that's capable of not only playing games—and impressive ones at that—but being used as a replacement for movies, for travel, for live events, and a host of other options. Its productivity use can be powerful as well; imagine being able to rotate blueprint drawings, being able to present them as three-dimensional constructs, almost holograms but contained in programs. The ability to turn these images, and examine them from every angle, could have huge ramifications for product design, for data flow analysis, and any of an array of other fronts.

Envelop VR is giving us the tools to actually bring VR to use productively. It's not just for gamers any more, and over the next few years, we're likely to see as much first hand.

Edited by Rory J. Thompson

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