Online gaming is big business. A report by Newzoo predicts gaming will be worth $86 billion by 2016. Big Fish Games estimates over 59 percent of Americans play games – that’s over 150 million people – with titles ranging from Call of Duty to Mine Craft. Each year brings increasing demands for real time communication (RTC) to be present and improved with every new release.
Advanced massive multiplayer online games that pit opponents against each other and/or enable teams of people to cooperate together already incorporate real time voice communication. Being able to discuss strategy, warn teammates, and talk trash when beating others are all higher-end requirements for online games, especially those that need a “hands free” mode to work game controls. Real time text chat just doesn’t cut it for time-sensitive games where you need to slay the (virtual) dragon as quickly as possible.
WebRTC will enable small to mid-sized gaming companies to quickly and easily add voice and video to existing gaming platforms. But developers are also tapping into WebRTC technology for its data channels, enabling peer-to-peer multiplayer games. Data is passed back and forth between players and servers in real-time.